/* * double.c * This program demonstrates double buffering for * flicker-free animation. The left and middle mouse * buttons start and stop the spinning motion of the square. */ #include #include #include #define DEGREES_TO_RADIANS 3.14159/180.0 static GLfloat spin = 0.0; GLfloat x, y; int singleb, doubleb; void square() { glBegin(GL_QUADS); glVertex2f(x,y); glVertex2f(-y,x); glVertex2f(-x,-y); glVertex2f(y,-x); glEnd(); } void displayd() { glClear (GL_COLOR_BUFFER_BIT); square(); glutSwapBuffers (); } void displays() { glClear (GL_COLOR_BUFFER_BIT); square(); glFlush(); } void spinDisplay () { spin = spin + 0.2; if (spin > 360.0) spin = spin - 360.0; x= 25.0*cos(DEGREES_TO_RADIANS * spin); y= 25.0*sin(DEGREES_TO_RADIANS * spin); glutSetWindow(singleb); glutPostRedisplay(); glutSetWindow(doubleb); glutPostRedisplay(); } void myinit () { glClearColor (0.0, 0.0, 0.0, 1.0); glColor3f (1.0, 1.0, 1.0); glShadeModel (GL_FLAT); } void mouse(int btn, int state, int x, int y) { if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN) glutIdleFunc(spinDisplay); if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN) glutIdleFunc(NULL); } void myReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (w <= h) glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w, 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0); else glOrtho (-50.0*(GLfloat)w/(GLfloat)h, 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity (); } /* main loop * open window with initial window size, title bar, * RGBA display mode, and handle input events */ int main(int argc, char** argv) { glutInit(&argc,argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB); singleb=glutCreateWindow("single buffered"); myinit (); glutDisplayFunc(displays); glutReshapeFunc (myReshape); glutIdleFunc (spinDisplay); glutMouseFunc (mouse); glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB); doubleb=glutCreateWindow("double buffered"); myinit (); glutDisplayFunc(displayd); glutReshapeFunc (myReshape); glutIdleFunc (spinDisplay); glutMouseFunc (mouse); glutMainLoop(); }